Why designing games that unify sex and psychedelia?

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Oranssi
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Why designing games that unify sex and psychedelia?

Post by Oranssi » October 4th, 2017, 3:11 am

I dabble in programming and game design as a hobby. So now I'm making a game that uses explicit sex (not sugar coating it) as a way to convey a certain idea.

From my point of view, I feel like we live our daily lives separated. In simple terms, there is the observer and what is observed. In this elemental duality of the world that we perceive we try to more than understand what we see, to be that what we perceive, this being the ultimate form of understanding of reality. And for that to occur one has to somehow merge with reality (whatever that really means). To merge with everything, like in an orgy. Hence sexuality.

And why coming up with sex in this context? And not say tao, nirvana, ego death, samadhi or simply love? Because by saying everything is love, is to most probably fail the intended message. People relate to love as only a positive thing. Therefore a way to bias the message, missing the duality altogether. On the other hand, sex comes from our most primitive form, hardwired biology we should not ignore, coming from the very fountain of the infinitesimal. Because saying "I f*ck you", has at the same time a derogatory meaning as well as a nice meaning. Hence the unifying of the perceived duality.

By making a game where I present characters that are the forces of Nature anthropomorphized, I try to show this concept. Battling but making love, make love but battle. And from that struggle, the world we perceive comes to be.

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LuckyR
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Re: Why designing games that unify sex and psychedelia?

Post by LuckyR » October 5th, 2017, 3:03 am

Do you have a question?
"As usual... it depends."

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Albert Tatlock
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Re: Why designing games that unify sex and psychedelia?

Post by Albert Tatlock » October 15th, 2017, 4:04 pm

Oranssi wrote:I'm making a game that uses explicit sex
I think we've all done that at some time, although in my case it's been quite a long time since. The trouble with using sex -especially of an explicit nature- to convey a message about our "understanding of reality" is that most people will tend not to think beyond the sex, particularly those of a more masculine nature, like men, for example.

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Oranssi
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Re: Why designing games that unify sex and psychedelia?

Post by Oranssi » October 21st, 2017, 3:05 am

Albert, thank you for your input. I agree with what you're saying.
Although the game is far from being completed I'm sure that once done I will be able to better convey some ideas that I've been struggling to make understand. Well, I guess this is more an attempt in art than philosophy...

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