Philosophy and a Game
- Aphilosopher
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Philosophy and a Game
One of my favorite parts of philosophy is the puzzles out there to solve. As it happens, I've helped create a very large and complex puzzle. Here is basically the first in the series:
Everyone, or almost everyone is playing the game now.
The winners can rewrite the game rules.
A player is a creator.
I will change the game by making it real.
It has been said that the losers can win by not playing the game, or even that the losers can only win by not playing.
The game pieces are fancy, the game moves are complex.
The game pieces are traded in the game.
Winning players are often playing in a back-room somewhere.
The game pieces have different designs from place to place, especially country to country.
The game puzzle question is: What category of game is the above game? Those who are quick to know the answers are game seers in the game.
- Renee
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Re: Philosophy and a Game
Category: "Global", since everyone is playing the game.Aphilosopher wrote: The game puzzle question is: What category of game is the above game? Those who are quick to know the answers are game seers in the game.
Category: "fantasy" or "non-existent" since you say you'll make the game real, which means it is unreal now.
Category: "oxymoronium", since losers can win, and they can win by not playing (the game that everyone is playing).
I guess I am a game seeer. (If you saw any.)
It's good to be a game seeer. I am happy to be a game seeer.
- Burning ghost
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Re: Philosophy and a Game
- Aphilosopher
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Re: Philosophy and a Game
Thanks for the reply, I probably should have said game genre instead of category. The first puzzle answer(s) are on te Wikipedia list of game types:Renee wrote:Category: "Global", since everyone is playing the game.Aphilosopher wrote: The game puzzle question is: What category of game is the above game? Those who are quick to know the answers are game seers in the game.
Category: "fantasy" or "non-existent" since you say you'll make the game real, which means it is unreal now.
Category: "oxymoronium", since losers can win, and they can win by not playing (the game that everyone is playing).
I guess I am a game seeer. (If you saw any.).
It's good to be a game seeer. I am happy to be a game seeer.
Wikipedia page name: List_of_types_of_games (not allowed to post link because i'm new)
The game is global.
The game is fantasy, but will be rendered real through an unprecedented move in gaming.
I don't know if the game is oxymoronium, but it appears you have defined it to be so.
I cannot yet tell if you are a game seer. It seems like you are. Everyone has one or more roles they play in the game. Everyone levels up the character types that interests them. What is your favorite genre of game?
- Aphilosopher
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Re: Philosophy and a Game
This is too broad of a genre to be true. That said, you are on a right track. The game has an unspoken thread in life, the storyline is bound to a specific domain of life events, and that is how I have changed the game, so that is hard to see. This is a game wherreality defines fantasy and fantasy defines reality. The most popular fantasy is used to create an illusion of civilization... but civilizations hang on a thin strand of game fantasy with a name I cannot speak directly because doing so would be playing a serious game, which is boring and ruins the fun of my game play. The hidden layer is why it works. Doing so would help opponents who are too strong in the reality-tied thread of the game. I've taken a serious game and made it fun... why have a game if it isn't fun?Burning ghost wrote:Life ... but the post must contained more words so here they are.
I'm talking about the biggest games out there... but smaller than the game of life. So, the game has multiple storylines, one of which is a tie to mundane everyday events. Signs are everywhere.
Everyone reading this has game pieces. Right now the active game roles, because the game is changing, are seers and philosophers.
Previously the winners creating boring missions in an unfair attempt to make their game easy. New winners will define fun missions and mutually agree on the rules and points.
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